Screen Delay
What Is It?
Screen delay is the delay from SSO servers around the country trying to relocate information from your screen to others.
Screen delay has, and will most likely always, effect dressage.
Screen delay is the reason that in a championship you may look ahead when in reality, you are in 3rd place.
It is also the reason you see yourself so far ahead, and others so far behind in dressage.
Due to SSO's game servers being over 10 years old, there is quite a high level of lag and delay compared to other games of this nature. When SSO eventually updates the servers, there will be no need for the methods of gaps and alignment as things will look as they are.
It is almost like two different worlds between a commander and rider screen.
RIDER VS COMMANDER POV
Below you can see the difference in the commander's screen, compared to an inline perspective.
From the commander's perspective, all the riders appear to be aligned, and on the same count and timing.
On Ari's screen (the rider) appears to be ahead of the other horses. You will also notice that to maintain the nice-looking 'nose to tail' gap or spacing, it requires a different appearance on your screen.
This is because of the delay from Ari's screen to Baron (the commander's) screen.
Arena timing is talking about alignment within partner, or multiline moves.
WHAT AFFECTS ARENA TIMING
Go Timing
Veering
Corners
Alignment
TIMING EXAMPLES
GOOD TIMING : Partners or multiple lines meet at points in the arena at the same time on the commander's screen.
BAD TIMING : Partners or multiple lines meet at points in the arena late on the commander's screen.
The Delays
Understanding the delays and differences within dressage can help us truly unlock your full potential.
You may have memorized a dictionary, but that doesn't mean you are elite.
Truly understanding the arena, gaps, timing, and most importantly screen delay will bring you to that full potential.
In count & Time
The phrases 'in count and 'in time' are phrases TRR likes to use to describe how you appear on the commander's screen.
In count refers to how you follow the commander's calling. When the commander uses our commanding method, it is quite a rhythmic saying. Do you follow appropriately, stay in good timing, and in beat with the other riders? Take a dodge for example, do you do the second curl over 'in time' and 'in count' with the rest of the line? Does it look neat and smooth, and properly follow the commanders structure and callings?
Screen Delay in functions
Screen delay is talked about so much, but we never talk about it actively counteracting it in the functions of dressage.
The first step to being able to work around screen delay is understanding not only how it affects dressage, but when.
Screen delay gets worse with many factors such as your location to SSO game servers, updates, the population where your practice is, and so on.
Understanding all of this will help with your understanding of delay.
There is no way to fully and truly master screen delay, as it is an ever-changing and growing problem but we can get very close by understanding these factors.
A great way to counteract screen delay would be to host practices on quiet servers at times when the arena won't be flooded.
Hosting a practice on a server like Night Star (NA) or Hazy Galaxy (NA) at 9:00 at night will pretty much guarantee worse screen delay, as opposed to a practice hosted at 7:00 on a server like Pumpkin Meadow (NA).
It's all a game of strategy.
If you want to learn more about screen delay you can always join us in The Riding Rendezvous server of weekly clinics about topic like screen delay, or gaps and alignment.