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Advanced Moves

Single Moves

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Mountain : Slant, then on the second go comb, then on the third go ribbon.

Paddle : Curl in the direction called, then ribbon in the opposite direction

Pinned : Curl in the direction called, then fish in the opposite direction

Clover : 4 keyholes, following a left, right, right, left pattern. 

Paperclip : 4 curl slants following left, right, left, right pattern.


Scale : On the first go, fish the direction called, and on the second go, fish the opposite direction.

 

Ruffle : On the first go, ribbon the direction called, and on the second go, ribbon the opposite direction. 

Shark : On the first go, ribbon in the direction called, then on the second go, fish in the opposite direction. Remember slant + slant = straight.

Hiphop : A ribbon wave.

Leap : Fish wave.

Snowman : Canter curl over, trot curl over in the opposite direction, then walk curl, trot curl over the opposite direction, and finally canter curl over again back to your original axis.

Kelp : Curve slant from point to point. The curve should be gradual.

Bubble : Everyone forms an individual 5-meter circle (must be off the wall).

Dunk : On the first go jump, second go locket, and on the third go keyhole to reform the line again.

 

Odd Even Moves

Obi : Start with a twist, then a wave, then a twist, then a wave. Called without go's using transition timing.

Bobcat Obi : An obi, but instead of regular curls, you do triple curls. Triple curl wave, triple curl twist, triple curl wave, triple curl twist.

4 leaf : A clover wave, and evens follow the inverse of the direction pattern.

Key Revolve : At meet, keyhole to revolve with your partner as opposed to a curl.

Atomic : From a waterfall, in secondary odd and even labels, twist.

Abracadabra : Keyhole, comb left to reform the line, then doom into a waterfall.

Magic Man : Odds keyhole, while evens curl comb the opposite direction, from here have odds curl over and head the opposite way past the evens.

Cresent : From a tight tier, odds will do a gentle, tappy canter curl around the evens, as they perform a walk curl.

Cynical : Twist into a curl comb, which should split the line, when heading away from each other slant back towards your original axis, creating a chevron shape.

Polka Dot : A scale wave.

Pixel : A ruffle wave.

Interlocked : On the first go, odds curl over, and on the second go evens comb to come straight through the gaps of the odds.

Rollover : Odds canter curl over and evens trot curl over, all on the same go to form tight tier alignment.

Railshift : A simple shift, but instead of combing straight across, create a half, or quarter moon to the other side.


Drop Off : Labeled 1 - 3, on the go for your designated number, you will slant away from the line, creating an intertwined pattern. Go's should be called almost directly after each other.

Doodle : Odds squiggle left, and evens dodge right.

 

Crypto : Odds will retreat curl while odds mist, all in the same direction.

Circle/ Pinwheel Moves

Crumble : From a pinwheel, you will halt by landing on a horse head of the person in front of you by walking forward until you are aligned, but keep the circle shape.


Flip Flop : While on a pinwheel, everyone will either drop to or pick up a trot then do a bear to change directions.

Hunt : From a larger circle, on go odds will slant out, and evens will back slant in, then on the second go odds will bear and evens will pass through the circle center, the reform by revolving on the next go.

Array : At a designated point on the circle, the lead the second in line will tier off the circle.

Trinity : From a circle, 3 designated riders will come off the main circle, forming their own, smaller 5-meter circle which will collide with the preexisting 5 or 10-meter circle.

Frost : A 3-tiered circle. Like a rotary but add another outermost circle for those labeled '3's'.

Clique : A 4-tiered circle. Like a double rotary

Arena Shapes

Yoda : From 4 riders coming down the dye lines, form your own indiviual bounce back away from X (2 people go across B/E, and the two other dye back the other direction).

Lucky : Form a clover shape around the 15 meter dots in the middle of the arena.

Firecracker : From multiple people halted on X point and in gloabl store, have everyone come out and immediately gallop untill they reach another commander designated point in the arena.

Concepts

- Complex shape
 

- Deep understandings of delays and counteracting said delays with gaps and alignment

- How to label different shapes that are covered at different points in the dictionary

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